Briefcase with riddles to use in escape room amusement

According to the plot of the game, the briefcase is part of the puzzle and must be used in a chain of tasks to open the exit door.

The briefcase can be connected to a stationary connection console from which the door lock is unlocked.

All actions are accompanied by messages on numerical display, character LCD screen and sound signals from a buzzer.

The control elements inside the briefcase are:

  • Card reader for card reading
  • Standard full-size computer keyboard for entering passwords and numeric codes
  • 8-digit display for displaying digital codes.
  • 32-character LCD screen for displaying password and explanations
  • Buzzer for sound signals
  • Electrical connector for connecting the diplomat to the remote control

On the stationary console there are:

  • Two buttons for opening doors, covered with a transparent cover
  • Electric lock that locks the transparent cover
  • Electric lock that blocks the opening of the exit door
  • Signal LED

Operation logic

The system includes several “riddles” that must be solved sequentially:

  1. The briefcase must be found in a secret place inside the room
  2. The unlock card must be found in another secret location
  3. The suitcase must be connected to the stationary console with a cable, after which a sound signal will sound and the Insert card request will appear on the character screen.
  4. The player inserts a card

    • Card inserted – The character screen displays password: and the cursor flashes. The numerical display displays a random set of numbers (changing every 0.3-0.5 seconds). The digital block does not respond to pressing;
    • Card removed – The symbol screen displays Insert card;
  5. The player begins to enter the code from the keyboard

    • Entering a symbol or number – displayed on the screen;
    • del, backspace – deleting the last character;
    • esc – deletes all entered characters;
    • enter – enter a password;
    • The rest of the buttons - nothing happens and a short buzzer;
  6. The player entered the password and pressed enter

    • Wrong password – long buzzer, wrong password flashes on the screen three times with a pause of 0.5 seconds. Then everything goes back to the beginning of entering the password;
    • The password is correct – correct password is displayed on the character screen for 10 seconds. The change of numbers on the numerical display stops - a certain sequence of 8 digits is displayed. The character screen displays code decrypted The LED next to the number pad begins to blink. The alphabetic keyboard stops responding to keystrokes;
  7. The player starts typing the numbers on the number pad

    • Each press is accompanied by a flash on the numeric display and a short buzzer tone.
  8. All 8 digits entered and presseed # (as it will be signed as ok on the numeric keypad)

    • The code is incorrect – the buzzer is long, the numbers on the numerical scoreboard flash twice and light up again;
    • The code is correct – the numbers on the numerical board are extinguished. The correct code is displayed on the symbol screen. A signal is given to unlock the magnetic lock of the button cover on the main stationary console;
  9. The electric lock, which locks the transparent lid, is unlocked and two buttons become available

    • The player presses one of the buttons – nothing happens, a short buzzer;
    • The player presses two buttons at the same time – the lamp between the buttons lights up, the long buzzer comes on, the electric lock of the exit door is unlocked;

System parameters:

  • Main controller – Arduino Uno
  • Processor – 16 MGh, ATmega328P
  • Controller memory – 32 KB Flash + 2 kB SRAM + 1kB EEPROM
  • LCD screen – LCD 1602
  • Screen size – 64.5x13.8 mm
  • Character size – 4.35x2.95 mm
  • Pixel size – 0.5x0.5 mm
  • Seven-segment display – 8-digit
  • Dispay size – 100x19mm
  • Digit size – 8x14.2mm
  • Power supply – 12V 2A
  • Briefcase dimensions – 440x320x120 mm

Components

  • Controller Arduino UNO
  • Full-size computer keyboard with PS2 connector
  • Seven-segment numerical display (8-digit)
  • 32-character LCD screen LCD1602
  • 5V buzzer
  • Card reader
  • Standard buttons – 2pcs
  • Signal led
  • Electric lock – 2pcs

Wiring diagram

Escape Room Briefcase wiring diagram

Further development of the system

  • Improvements to puzzle plots;

  • Adding internal power supply and wireless connection;

  • Adding speakers and audio feedback in the form of recorded audio messages;

  • Adding a full TFT display to display graphics;